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Question by Jason_Foos · Apr 02 at 11:11 AM · animationnavmesh

Animation and Nave Mesh

I have a walking animation running on a character while moving on a Nav Mesh.

The character will start moving forward but then appears to be moved few step. back.

Then start moving forward again, but hen appears to be move few steps back.

It's kind of jittery pattern.

I've done this before with no jitter and I've seen it done by other before with no jitter.

Does anyone know why I'm getting the jitter?

Thanks,

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Answer by Quest_for_stuff · Apr 03 at 03:47 AM

Maybe it's because your animations have root motion.

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Answer by Jason_Foos · Apr 03 at 11:25 AM

Hi @Quest_for_stuff,

Thanks for the reply.

I have tried it with root motion and without root motion. There is no difference.

I always thought root motion should be checked, but I'm starting to get the feeling that is not the case. I'll have to look up more on root motion later.

I also removed the character and animation and replaced them with a capsule. This showed no jitters.

I then put the character back in and turned off the Animator, the the character moved without jitters.

So it does seem the issue has to do with the animator and/or animation. Both of which came from Mixamo.com

My setup is pretty simple. The NPC has an Animator, a script, and a Nav Mesh Agent.

I tried uploading pictures, but the editor is giving me errors.

Thanks again for the reply.

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