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Question by jeanlucthumm · Aug 04, 2017 at 07:05 PM · destroycoroutinedestroy objectcancel

Destroying an object with running coroutine

Say you have the following two classes:

 public class A : MonoBehavior {
   public IEnumerator HandleEvent(...) {...}
 }
 
 public class B : MonoBehavior {
   private A _a = new A();
 
   public Sample(...) {
     StartCoroutine( _a.HandleEvent(...));
     Destroy(_a);
   }
 }

What would happen to the coroutine if you called Sampel()?

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Answer by Timo326 · Aug 04, 2017 at 08:31 PM

I think it would stop, because a coroutine is not a seperate process or threat.

But this is only an idea

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Answer by Master_Zen · Aug 12, 2018 at 08:48 PM

After testing this with an object that logs something to the console every frame via a coroutine and then destroying it shortly after the scene was loaded, i can say that coroutines that run in script attached the the destroyed object will stop when the object is destroyed.

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