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why is mecanim not seeing all of my bones ?
So I've built and rigged a humanoid character in blender (19 bones) but when I imported as fbx to unity it said it couldn't make an avatar bc it requires 15 bones. Any ideas why this is happening?
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Answer by Neofawkes · May 15, 2014 at 03:36 PM
Found my problem, in the armatures edit mode i had mirror x axis selected. Guess it didnt see all the bones.