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Armature moves further then the root bone
I have an armature which has a root bone on the ground, and then the spine bone is parented to it as well as the ik bones that I don't export. And basically you can see what happens on my image, in this test animation (cause I noticed this in another animation), the armature moves twice the distance of the root bone. I do not know what causes this.
I tried a different setup where instead of parenting the spine to the root, I use the copy location constraint, but nothing changed.
Also this is Blender
Answer by coldcash14 · Jan 27, 2020 at 02:41 PM
https://forum.unity.com/threads/generic-root-motion-over-rotation.440760/
This guy had a similar issue, but my root bone is the top most in hierarchy and changing the root bone in "Motion" doesn't help.
UPDATE: Okay, I changed rig type to 'None' in Unity import, applied, then changed back to 'Generic' and applied and this re-created the avatar I assume. Still have mixed feelings about this. I do not know how to prevent this from happening in the first place.
Ok I also found this thread https://forum.unity.com/threads/3ds-cat-animation-root-motion-applied-twice.343060/
but that guy had a problem with the avatar in the animator but my issue is visible even in the model inspector where you can preview the animations