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Question by elephantatwork · Jul 23, 2012 at 07:15 PM · navmeshagentdestination

How do i reset the destination of my navmeshagent?

hi everybody

I'm searching for a solution to stop my object with a navmeshagent. It should return to the state it had before asigning a the variable navmeshagent.destination.

The reason for that is that i can carry the object around and its point in the level changes, and i don't want to rewrite the .destination in every update with this.transform.position.

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avatar image voncarp · Jul 24, 2012 at 10:19 AM 0
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Have you tried Nav$$anonymous$$eshAgent.Stop()?

avatar image elephantatwork · Jul 24, 2012 at 01:41 PM 0
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Thx that did the job :)

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Answer by Hoorza · Dec 04, 2018 at 10:29 PM

I have used both:

 NavMeshAgent.isStopped = true;
 NavMeshAgent.ResetPath();

after that, I was able to give it a new destination no problem.

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Answer by chrysillo · Oct 25, 2017 at 01:00 PM

Set its updatePosition to false. https://docs.unity3d.com/540/Documentation/ScriptReference/NavMeshAgent-updatePosition.html

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avatar image Hoorza · Dec 04, 2018 at 10:06 PM 0
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Setting updatePosition to false will not clear agents destination, it will not even stop it from being calculated, it merely stops the path from being applied to the transform. I think this one would be more suitable: https://docs.unity3d.com/540/Documentation/ScriptReference/Nav$$anonymous$$eshAgent.ResetPath.html

Nav$$anonymous$$eshAgent.ResetPath() will clear its path and not look for new one until SetDestination() is called.

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