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UKDv12 · Mar 23, 2019 at 12:47 AM ·
rotationnavmeshnavmeshagentdestination
Navmesh Agent Rotation at Destination
Hey All!
I am attempting to move a NavMesh Agent to a destination, but I want them to face a particular way when they reach that destination. I don't want them to simply "Rotate" the body, as I have a character model that is walking. For example, if the players in the picture are circles and their destination is the triangles, with the point conveying the direction I want the player to face:
Is there a way to do this other than defining the path with multiple points?
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