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Question by lorddanger · May 31, 2017 at 08:59 PM · movementnavmeshnavmeshagentdisable

New Way to stop navmesh Agent

Hello ,

NavemeshAgent.Stop();

Says that is Deprecated

   NavMeshAgent agent = GetComponent<NavMeshAgent>();      
 
   if (dist != Mathf.Infinity && RemainingDistance < 2.5f)
         {
             agent.Stop();
             Debug.Log("Reached");
         }
 


So, What is there to replace it ?

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avatar image SohailBukhari · Jun 01, 2017 at 06:10 AM 0
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agent.Stop(stopUpdates:true); this has been deprecated while agent.Stop(); is the new way to stop Agent.

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Answer by game4444 · Jun 01, 2017 at 12:01 PM

You can use NavMesh Agent. pause to stop and Resume to move again.

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avatar image TacticalBlank · Nov 26, 2017 at 01:34 AM 3
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Why did this get chosen as the answer? There is no "pause" and Resume() has been deprecated.

avatar image Harinezumi TacticalBlank · Mar 26, 2019 at 09:25 PM 0
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I guess at that time Resume() and Stop() was still not deprecated, and it worked for the original question. Since then, Resume() and Stop() have been replaced with the isStopped property.

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Answer by KnightWhoSaysNi · Aug 31, 2017 at 06:59 PM

agent.isStopped = true;

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avatar image Trixxrlol · Aug 01, 2018 at 08:22 PM 0
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This right here! Thanks.

avatar image sarynth · Sep 29, 2020 at 03:03 AM 1
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Is isStopped better than ResetPath()?

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