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Question by d112570 · Apr 16, 2014 at 03:51 PM · resolutionscreen

print(Screen.currentResolution); not working

When I add this code

print(Screen.currentResolution);

In the console I get "Unity Engine.Resolution" and thats it. It is suppose to returns the current resolution of the desktop.

found in the http://docs.unity3d.com/Documentation/ScriptReference/Screen-currentResolution.html site

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Answer by perchik · Apr 16, 2014 at 03:53 PM

Screen.currentResolution returns a Resolution object which has .height and .width properties. Try this:

 print(Screen.currentResolution.width+ " x "+ Screen.currentResolution.height);
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avatar image d112570 · Apr 16, 2014 at 03:57 PM 0
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yeah that will work, but just curious why the code in the document itself didn't work.

P.S. I would add a space in front of the x to separate the text. Thx.

avatar image perchik · Apr 16, 2014 at 05:15 PM 0
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Well the code did work, it just didn't produce the result you expected.

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