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Question by ViniVillela · Mar 31 at 09:44 AM · programming

How far can you go with visual scripting? Is there any **intrinsic limitation**?

Perhaps the most straightforward way I can put it: are there things in visual scripting that i will simply not be able to do, except learning programming code?


Going to give examples with the (probably) most complex systems of the game i am starting to make:

Could I develop a faction system, where entities level up and climb positions within such factions (many at a time, happening in all factions simultaneously), with reputation systems that changes how the factions and individuals interact with themselves? Could I program a complex physics based combat?


I don't have trouble at all on imagining how to use values and booleans to make the game respond to what I need, like how to increase a player reputation on the game by doing certain specific task and how to trigger NPC actions based on such, the math to reduce his velocity proportionally to his inventory weight, etc. etc. (except for the physics-based animations, which sound black witchery, that is, awesome stuff), but I do have a hard time decorating syntax, etc. If Visual Coding does not have any intrinsic limitation that would simply prevent me to do determined type of more complex, I'll guess it would be a gift from Heavens (no illusions about the difficulties that one shall face anyway, though).

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Answer by misterk99 · Mar 31 at 10:48 AM

The only limit visual coding might have is that not all functions are exposed. The only limitations would be third-party scripts that don't offer support for visual scripting. What you are describing are pure systems and it doesn't matter at all if it's written in C# or Visual code. Go ahead and give it a try, you will be surprised how far you can go with visual scripting only.

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Thanks for the encouragement! Knowing this truly gives me more hope that i can concretize my vision.

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Answer by andrew-lukasik · Mar 31 at 04:08 PM

  • It will prevent you from learning how programming and this engine works

  • Lower performance & performance ceilings

  • No access to some more advanced parts of the engine

  • C# is not that hard to learn, after the initial bumps


but:

  • easy to learn

  • you can focus on building gameplay and not "tech"

  • you won't fall into endless pit of learning technical details

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