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Question by Caniteona · Jan 24, 2017 at 11:21 AM · paths

Point A to B trail

I've been trying to do this for a while, all the information I can find doesn't help, maybe I'm looking in the wrong place.

I have the player and in the menu there are buttons with different places. What I wanted to do is when the player clicks in one of the buttons a trail appears that leads the player there. Any help?

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Answer by Saad_Khan · Jan 24, 2017 at 12:36 PM

If you want to move the player from one point to another there are a few different ways of going about it but the best would be to use Vector3.lerp

     public Transform startMarker;
         public Transform endMarker;
         public float speed = 1.0F;
         private float startTime;
         private float journeyLength;
         void Start() {
             startTime = Time.time;
             journeyLength = Vector3.Distance(startMarker.position, endMarker.position);
         }
 
         void Update() {
             float distCovered = (Time.time - startTime) * speed;
             float fracJourney = distCovered / journeyLength;
             transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fracJourney);
         }
 

Attach this code into a script on your object and give it the starting and ending positions, you can also add a 'trail renderer' component to show a trail on the object.

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avatar image antoniosaint · Jan 24, 2017 at 01:55 PM 1
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I wish I could give it more votes. Thanks @saad_khan

avatar image Saad_Khan antoniosaint · Jan 24, 2017 at 04:27 PM 0
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Could you mark it as the accepted answer if it answered the question, thanks!

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