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Question by Tyler 2 · Dec 11, 2010 at 06:41 AM · waypointpaths

Enemy path following?

Hello. How can I have it so that enemies follow set paths (like the ones here, or in most space shooters) AND, once I have the paths set up, have an enemy randomly choose one to follow? Thanks.

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Answer by denewbie · Dec 11, 2010 at 07:38 AM

  1. Set up coordinates for each path.
  2. Use the transform look at function to cause the unit to face the coordinate.
  3. Use the Translate function and Vector.forward to move towards the coordinate with respect to delta time.
  4. Use Vector.distance or use colliers and triggers to check if it has reach it current targeted way point and set its new targeted coordinate.
  5. Use Random.Range function to allow randomization of paths.

If you need more comprehensive sample codes please ask. But personally I think coding is part of the fun. =)

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avatar image Tyler 2 · Dec 12, 2010 at 07:09 PM 0
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If you would, a sample script would be great (I am not much of a coder). Thanks :)

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