Why does my character keep respawning in the same place it dies?
I am creating a simple Unity 3D platformer game and I am having trouble having my game character respawn on the respawn point when it dies instead of where it died. I looked for answers online at other forums videos and code, and found one that temporarily worked for me, but it keeps going back to my character respawning where it died. I have the script and character applied to the respawn point, but nothing seems to be working for me. Is there anything that can make this work properly?
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