Question by 
               Raviraja190 · Oct 21, 2016 at 07:59 AM · 
                respawnrespawningrespawner  
              
 
              Respawn doesn't work ?
void OnTriggerEnter2D(Collider2D target){ if(target.tag =="Cloud"|| target.tag =="Deadly") { if(target.transform.position.y == lastcloudPositionY){ Shuffle(clouds); Shuffle(collectables);
             Vector3 temp= target.transform.position;
             for(int i=0; i<clouds.Length;i++){
                 if(!clouds[i].activeInHierarchy){
                     if(controlX == 0){
                         temp.x = Random.Range(0.0f, maxX);
                         controlX=1;
                     } else if (controlX == 1){
                         temp.x= Random.Range(0.0f,minX);
                         controlX =2;
                     }
                     else if (controlX ==2){
                         temp.x=Random.Range(1.0f,maxX);
                         controlX=3;
                     }
                     else if (controlX ==3){ 
                         temp.x =Random.Range(-1.0f,minX);
                         controlX=0;
                     }
                     temp.y=distanceBetweenClouds;
                     lastcloudPositionY=temp.y;
                     clouds[i].transform.position=temp;
                     clouds[i].SetActive(true);
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