Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Greggy-2 · May 20, 2012 at 12:17 PM · enemyrespawnattackdeath

Enemy Respawn causes player to unable to attack

Ok so when i attack and kill the enemy it respawns back to its starting position the only problem is im unable to fight it again i get this error

missingreferenceexception: the object of type 'gameobject' has been destroyed but you are still trying to Access it your script should either check if it is null or you should not destroy the object.

what is my problem?

here is the player attack script

 using System.Collections;

public class PlayerAttack : MonoBehaviour { public static GameObject target; public float attackTimer; public float Cooldown;

 void Awake(){
     
     target = GameObject.FindGameObjectWithTag("Enemy");    

 }

 // Use this for initialization
 void Start () {
     attackTimer = 0;
     Cooldown = 1.0f;
 
 }
 
 // Update is called once per frame
 void Update () {
     if(attackTimer > 0)
         attackTimer -= Time.deltaTime;
     
     if(attackTimer < 0)
         attackTimer = 0;
     
     if(Input.GetKeyUp(KeyCode.Mouse0)){
         if(attackTimer == 0){
             Attack();
             attackTimer = Cooldown;
         }
     }
 
 }
 
 private void Attack(){
     float distance = Vector3.Distance(target.transform.position, transform.position);
     
     Vector3 dir = (target.transform.position - transform.position).normalized;
     
     float direction = Vector3.Dot(dir, transform.forward);
     
     Debug.Log(direction);
     
     if(distance < 2.5f){
         if(direction > 0){
         EnemyHealth Health = (EnemyHealth)target.GetComponent("EnemyHealth");
         Health.AdjustCurrentHealth(-10);
         }
     }
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kevin_C · May 20, 2012 at 04:44 PM 0
Share

when you destroy the enemy object do you reacquire it, or do you continue to use the same reference?

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Sirex · May 20, 2012 at 08:41 PM

Here is the problem, it gets destroyed then you don't reasing target to the new enemy gameobject.

 void Awake(){
     target = GameObject.FindGameObjectWithTag("Enemy");
 }

The solution is a design decision. I will give two alternatives.

  1. Refactor our the above statement to a updateTarget function and make a raycast detect code that you call in the players update function and reset target.

  2. Declare target as a property and have it set by the enemy script in the enemy script start function. You can access it from the player script by some find gameobject code, or make the variable static.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to stop enemy within certain distance of player? 2 Answers

I want to attack me enemy and decrease their health, but t won't work, what am I doing wrong with my script? 4 Answers

Enemy HealthBar Problems 2 Answers

Fade on death! 1 Answer

Get attacked by enemies when they spawn 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges