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Question by delfinatarga · Oct 25, 2017 at 04:15 AM · enemyattack

Get attacked by enemies when they spawn

hello! so i have this script to make the enemies spawn with a delay.. and what i need is that every time an enemy spawns, it attacks the player with a projectile.

 public class TimedSpawn : MonoBehaviour {
 
     public GameObject spawnee;
     public bool stopSpawning;
     public float spawnTime;
     public float spawnDelay;
 
     // Use this for initialization
     void Start () {
         InvokeRepeating ("SpawnObject", spawnTime, spawnDelay);
     }
 
     public void SpawnObject (){
         Instantiate (spawnee, transform.position, transform.rotation);
 
         if (stopSpawning) {
             CancelInvoke ("SpawnObject");
         }
     }
 }
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Answer by Cuttlas-U · Oct 25, 2017 at 06:44 AM

hi; well when u instantiate them first thing they need is to find the player Transform; so u can do it with :

  GameObject.Find

or any other way !

then the player need to face that transform like :

 transform.LookAt(player);


or any way u do it;

then u need to shoot the bullut or object for this u need to Instantiate it with this code:

 Instantiate ( bullutObject);
 

your bullut should have a code attached to it to move forward and get to the player;

 transform.Translate(Vector3.forward * MoveSpeed * Time.deltaTime);

these are some example steps i told u ;

u need to work on each step and make it ;

ask me any question u have;

good luck ;

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