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Question by dieente708 · May 05, 2021 at 11:18 AM · rotation3dcarz-axiscondition

Problem with Rotate() conditions

Hi, so I wanted to make a car

if (Input.GetKey(KeyCode.D) && tire1.transform.rotation.z > 65) { tire1.transform.Rotate(0, 0, -turnValue); tire2.transform.Rotate(0, 0, -turnValue); }

both Tires have a rotation of 90 on the z Axis but when i press "D" nothing happens Thanks for all answers

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avatar image andrew-lukasik · May 05, 2021 at 12:19 PM 0
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transform.rotation is a Quaternion hence tire1.transform.rotation.z is not a angle at all. What you're looking for is transform.eulerAngles or transform.localEulerAngles (both in degrees)

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