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Unity 3D Terrain Tree Rotation Bug
Hey Developers! I have a little problem with the tree functions of the unity terrain. I want to use my own created trees for my game, the trees already have a single mesh with 2 materials. My problem now is, that for some reason, when i place them, the rotation is correct, the tree has a normal rotation (trunk in the ground, leaves facing up), but when i brush them, they all have a wrong rotation. I don't know how to fix that and I hope someone out there can help me with my problem :(
Here you can see on the right the correct rotation, on the left the placed trees with the tree brush tool:
https://i.imgur.com/ImHkRp3.png
How the prefab looks in the inspector and in the folder:
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