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Question by BeatenByBacon · Sep 14, 2020 at 07:03 AM · rotationprefab3dbug

Unity 3D Terrain Tree Rotation Bug

Hey Developers! I have a little problem with the tree functions of the unity terrain. I want to use my own created trees for my game, the trees already have a single mesh with 2 materials. My problem now is, that for some reason, when i place them, the rotation is correct, the tree has a normal rotation (trunk in the ground, leaves facing up), but when i brush them, they all have a wrong rotation. I don't know how to fix that and I hope someone out there can help me with my problem :(

Here you can see on the right the correct rotation, on the left the placed trees with the tree brush tool:

https://i.imgur.com/ImHkRp3.png

How the prefab looks in the inspector and in the folder:

https://i.imgur.com/WqeE15x.png

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