Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by solidDeveloping · May 14, 2015 at 04:22 PM · collisiongameobjectinstantiatedestroy

Having problems with destroying, instantiating

Hey guys, I've been creating a game for a good time now, but I've been having problems with destroying and instantiating (probably). So the game is quite simple(http://prntscr.com/752tsj) , when the right time comes you need to click the white and it will count as score, but if you miss one it will be failed. So the problem I'm having is, the 1st block that falls (not a clone but it's default) and i click it, everything seems to work fine, but after the second block falls, it gets me the error message while trying to click the white box: the object type 'GameObject' has been destroyed but you're still trying to access it. And nothing happens, neither it destroys or adds the score, here's my destroying code:

 void OnMouseDown()
     {
         anim.SetTrigger("Flashed");
         Vector3 difference = this.gameObject.transform.position - box.transform.position;
         if (difference.magnitude <= 1.6f)
         {
             Destroy(box);
             score++;
 
         }


Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SirBoboHobo · May 14, 2015 at 04:30 PM 0
Share

try Destroy (box.gameObject) Happened to me once in a previous project, if not it please show your instantiate script too

avatar image FortisVenaliter · May 14, 2015 at 04:33 PM 0
Share

Well, you're destroying "box" not "this". So, where is the "box" variable set?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

using Contains(gameObject) to find and destroy a gameObject from a list 2 Answers

Instantiate after collision 2 Answers

How to only delete one of two collided objects? 1 Answer

Destroy GameObject With Collision Using C# 1 Answer

Destroy doesn't work when also instantiating new objects 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges