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Question by ivarhill · Mar 09, 2019 at 07:45 PM · gameobjectinstantiatedestroy

Destroy doesn't work when also instantiating new objects

I got this function to create a few button elements:

  //Keep track of added perk buttons
  List<GameObject> displayedPerkButtons = new List<GameObject>();
  
  //Adds perk buttons based on the current chosenPerks.
     void PopulatePerkChooser()
     {
         //Removes any old perk buttons if present
         if (displayedPerkButtons.Count > 0)
         {
             for (int i = 0; i < displayedPerkButtons.Count; i++)
             {
                 Destroy(displayedPerkButtons[i].gameObject);
             }
             displayedPerkButtons.Clear();
         }
 
         //For each perk in chosenPerks, instantiate a new PerkButton, run its construct function passing along the specific perk, and add it to the displayedPerkButtons list for future removal
         for (int i = 0; i < PerkManager.Instance.chosenPerks.Count; i++)
         {
             GameObject newPerkButton = Instantiate(perkTemplate, perkButtonContainer.transform);
             newPerkButton.GetComponent<PerkButton>().ConstructPerkButton(PerkManager.Instance.chosenPerks[i]);
             displayedPerkButtons.Add(newPerkButton);
         }
 
         //Constructs "Random perk" button at the end, and add this as well to displayedPerkButtons
         GameObject randomPerkButton = Instantiate(randomPerkTemplate, perkButtonContainer.transform);
         displayedPerkButtons.Add(randomPerkButton);
     }

It generates the buttons just fine, but it fails to destroy any old buttons if it is run more than once. Interestingly, if I make a second function that only contains the removal part, and run that separately after the first function, it removes the buttons as intended - so something seems to be wrong with how it interacts with the creation of the new buttons.

What might I be missing here?

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avatar image Orami · Mar 09, 2019 at 08:28 PM 0
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You could try using DestroyImmediate ins$$anonymous$$d of Destroy.

avatar image ivarhill Orami · Mar 09, 2019 at 08:38 PM 0
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I did try that, but it doesn't work either - in theory I'd think it would work either way since it's not trying to get children or anything like that, but it doesn't seem to.

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Answer by ivarhill · Mar 09, 2019 at 08:45 PM

Turns out the issue was due to the list of actual buttons to use - that list didn't clear properly so it added copies of the same buttons to replace the deleted ones.

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