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               Question by 
               MagisterTerran · Apr 25, 2020 at 04:26 PM · 
                rigidbody2deuleranglesrigidbody physics  
              
 
              Rigidbody2D constraints checked for x and y but still moves when character jumps on it from distance
I have a character that jumps on the object on air and as the title says it still moves a little bit.
I have a code to limit z movement :
  private void FixedUpdate() {
         Vector3 euler = transform.eulerAngles;
         if (euler.z > 180) {
         euler.z = euler.z - 360;
         }
         euler.z = Mathf.Clamp(euler.z, -35 , 35); 
         transform.eulerAngles = euler;  
 
     }
I use this code to not turn all the way around for z. but it moves I how can I prevent moving ?
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