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Question by DLilliequist · Nov 09, 2016 at 08:28 AM · rotationrigidbody2deulerangles

Help with executing method when object has rotated 360 degrees

Hey ya'll!

Iv'e been stuck with this for a while and need some input on how to solve my problem!

I have a dial that is interactable and attached to another gameobject which the user will rotate around. My issue is that I have managed to determine the dial's rotation, but my issue is that is has to be exactly on the value 360/0 in order to execute my method. Iv'e tried doing a condition where I determine the dials angle % 360, but still encounter the same problem.

is there any way that you can determine a full rotation has been made without the need of exact values?

Super thanks in advance!

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