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Question by jsubrama · Aug 23, 2019 at 09:12 PM · textmeshboundingbox

compute the position of textObj in captured screenshot

I have placed text object in Scene and moving camera to designated target points to capture the textobject from various camera positions. Each time, the camera will move to a particular point (sphere location) and take screenshot. I am trying to find the bounding box of textobject in each screen capture (2D image). I have followed the various ideas from unity forum and computed bbox. Each time BBox is not aligned to the screen. Steps I have followed so far 1. Loop through each vertices of textobject mesh and find the worldToscreenpoint 2. Find the min and max of vertices to determine the bounding box.

I have attached my failure scenario. Any guidance, to this problem is highly appreciated. alt text

issue2.jpg (444.0 kB)
issue1.jpg (275.6 kB)
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