Custom Obj appears behind other GameObjects when viewpoint is changed
Hi!
I'm trying to run a couple simulations in unity, but am having some weird effects with a custom obj (the red person object). I placed a series of 3D cube gameobjects for the 'running track' and scaled them accordingly. I then placed the person half way along the track and hovering just above it. This scene should look like this image here:
However, when I try and orbit around the scene the cube gameobjects sometime render in front of the person, like this image here:
This happens in both the scene and game views, and really throws off the perspective of the scene. Can't for the life of me think why this might be happening.
Anyone got any ideas?
Cheers,
Luke
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