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Question by Leonetienne500 · Jun 24, 2018 at 10:54 AM · renderingdetectionperformance optimization

How to prevent any invisible object from being rendered?

Hey, i'm practicing unity by making a minecraft clone. Each block is just a textured cube. My question is, how can i prevent invisible blocks (each block is a gameobject) (every block that is out of sight or behind other blocks) from being rendered? meshRenderer.isVisible and OnBecameInvisible do not work...

i want to achieve that, if i have a 10x10x10 block of blocks, that only ~600 of them are rendered. the ~600 that are actually visible. All the blocks on the inside should not be rendered.

Thank you for your help in advance.

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