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Question by codywulfy · Aug 04, 2020 at 11:41 PM · animationinstantiateprefabtimeline

How to animate an instantiated object in the timeline/director

Howdy!

I'm having a problem using the Timeline to animate an instantiated object and I can't find the answer anywhere. The issues is this:

I want to animate my player/npc prefab instantiated during runtime. But the timeline seems to only work with objects, or animators that are in the scene. So what is the best solution for this?

I tried setting the animator via director binding but it asks me for the track name and object, which I was not able to access or set and the information on that is kinda hard to understand.

So I am stuck with this issue. I would really appreciate any help on this issue!!

Thank you!

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Answer by seant_unity · Aug 05, 2020 at 11:45 AM

PlayableDirector.SetGenericBinding(AnimationTrack, Animator) is the correct method to set a track binding for an animation . To find a reference to the track, you can use timelineAsset.GetOutputTracks() and search the tracks, and use the one with the correct name.

 var timelineAsset = playableDirector.playableDirector as TimelineAsset;
 var track = timelineAsset.GetOutputTracks().FirstOrDefault(t=>t.name == "MyTrackName");
 
 playableDirector.SetGenericBinding(track, myAnimator);

The name can be set in the inspector when a track is selected in the Timeline Editor.

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Answer by codywulfy · Aug 05, 2020 at 09:38 PM

Hi @seant_unity

Thank you so much for replying, I'm trying to use the code but I'm not very good at coding.

What does this do?... "FirstOrDefault(t=>t.name == "MyTrackName");"

because it's not working. I can get as far as timelineAsset.GetOutputTracks() but I don't get the rest. Can you help me understand this? thank you!

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avatar image seant_unity · Aug 06, 2020 at 01:04 PM 0
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It's using System.Linq to do the following - effectively find the first track in the timeline with the given name.

 TrackAsset track = null;
 foreach (var t in timelineAsset.GetOutputTracks())
 {
       if (t.name == "$$anonymous$$yTrackName")
       {
             track = t;
             break;
       }
 }
avatar image codywulfy seant_unity · Aug 06, 2020 at 07:00 PM 0
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Oh I see! Thank you so much @seant_unity for your help! it's still kinda confusing for me but that should do the trick :) thank you

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