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Question by Werner 1 · May 29, 2010 at 10:38 PM · animationinstantiateprefabanimationevent

How would i instantiate a prefab in the animation curve event?

I know how to play a sound on a animation curve event but cannot get the event to instantiate a prefab.

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avatar image runevision ♦♦ · Jun 21, 2010 at 03:58 PM 0
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Can you edit your question text to include the code for the function you are trying to call from the AnimationEvent ? That would make it easier to figure out why it doesn't show up in the Animation Event dropdown menu.

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Answer by Lucas Meijer 1 · May 29, 2010 at 11:52 PM

You can have the animationevent call a script, which in turn could do the instantation of the prefab.

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avatar image Werner 1 · May 30, 2010 at 05:23 AM 0
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Hi Lucas

I know how to play a sound, which is calling a script to play a sound, this call to play the sound appears in my event and i can choose it, i understand the process, but im not geting my prefab intantiate script to be visible in the dropdown menu when clicking on my event in the animation window.

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