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Question by Rickasheye · Mar 17, 2018 at 09:01 AM · unity 5movementshotgun

shotgun like action

i got this code but all it does is drop the bullets on the ground! all the other guns work and thier code is

                         // Create the Bullet from the Bullet Prefab
                         var bulletPrefab = Instantiate(bullet, spawnLocation.transform.position, transform.rotation);
                         //source.Play();
                         bulletPrefab.AddComponent<TimeoutSpawn>();
                         // Add velocity to the bullet
                         bulletPrefab.GetComponent<Rigidbody>().velocity = -transform.forward * 18 * speed;
                         ammo--;


few lines down more i have (shotgun code)

                                 //Shotgun movement
                                 for (int i = 0; i <= Random.Range(1, 6); i++)
                                 {
                                     Vector3 shotgun = new Vector3(spawnLocation.transform.position.x, Random.Range(spawnLocation.transform.position.y - 30, spawnLocation.transform.position.y + 30), spawnLocation.transform.position.z);
                                     var bulletPrefabshotgun = Instantiate(bullet, spawnLocation.transform.position, Quaternion.Euler(shotgun));
                                     //source.Play();
 
                                     bulletPrefabshotgun.GetComponent<Rigidbody>().velocity = -transform.forward * 18 * speed;
                                 }

????????

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avatar image hexagonius · Mar 17, 2018 at 10:14 AM 1
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is speed 0? Or -forward just bumping it into the gun killing the force?

avatar image Bunny83 hexagonius · Mar 17, 2018 at 11:49 AM 0
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Would have guessed the same. Another problem could be that if the bullets have actual colliders they collide with each other unless they are on a seperate layer the collision matrix disables collision between bullets which would be strongly recommended.

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Answer by Rickasheye · Apr 20, 2018 at 08:18 AM

i have fixed this using Mathf.lerp and randomizing the rotation

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