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Question by
virtualpixels · Nov 10, 2015 at 07:56 PM ·
unity 5cameramovementfpscontroller
FPSController camera moving into model when any button to move the character is pressed? (WASD)
I am working with the FPSController and I was originally having the issue where you could see from inside the player model, like this:
I then fixed it by moving the camera away from the body on the Z Axis, it then looked like this:
Which is what I essentially wanted, although now if I hit any button that involves the player in doing any kind of movement, including jumping, it resets the camera location and looks like the first picture again. Any thoughts?
screen-shot-2015-11-10-at-120021-pm.jpg
(512.3 kB)
screen-shot-2015-11-10-at-120221-pm.jpg
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