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Question by Shushustorm · Jul 12, 2014 at 03:03 PM · rotationinstantiateprefabscalelocation

Instantiating prefab of object like it was in the scene

Hello everyone! Does anyone know how I can use an object that I have placed in the scene for a prefab, delete it afterwards and instantiate the prefab exactly like the object has been in the beginning? Right now, I am trying to create a UI myself using some planes. When I try making a prefab of the planes and placing the prefabs into the scene, they will either lose their transform component or get their scale and rotation values assigned twice.

Does anyone know how to solve this? Any help would be great! Thank you very much in advance, Greetings, Shu

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avatar image robertbu · Jul 12, 2014 at 03:03 PM 0
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The issue is likely how you are Instantiating() the prefab. Please attach the code you use to Instantiate.

avatar image Shushustorm · Jul 12, 2014 at 05:35 PM 0
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Hello robertbu! I am using the following code:

 #pragma strict
 
 var cloned_menu_item_02_blue : GameObject;
 var menu_item_02_blue : GameObject;
 var menu_item_02_blue_loc : Transform;
 
 function Start () {
     cloned_menu_item_02_blue = Instantiate(
         menu_item_02_blue,
         menu_item_02_blue_loc.position,
         menu_item_02_blue_loc.rotation
     );
 }
 

Also, I should note that I assign the UI object to "var menu_item_02_blue : GameObject;" and the object where it is supposed to be instantiated for "var menu_item_02_blue_loc : Transform;".

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