- Home /
Unity 3.4 Prefab Instance Rotation Issue
For some reason when I change the rotational values of prefab instances and apply them to the prefab, the instances rotation parameters get disconnected from the prefab rotational parameter. Scaling works fine though. Here is a video I made describing this problem in detail:
Unity 3.4 Prefab Instance Issue (You Tube)
Is their a fix or work around for this?
Comment
Your answer
Follow this Question
Related Questions
Possible Bug? GameObject.Instantiate copies instance instead of Prefab 1 Answer
How to instantiate from prefab, not from instance? 3 Answers
Instantiated Object looses prefab's rotation 10 Answers
Can't reference Camera in Prefab 1 Answer
A way to instantiate an item with 90 Degree increments? 2 Answers