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Question by Brutalitywarlord · Jun 07, 2016 at 02:31 AM · sprite2d gametexturesspritemanager

Sprites are invisible in Sprite editor

I imported sprites i made off of a website called Piskel.com , when i try to slice them in the Unity Sprite Editor, the image is just the blank filler screen with no image on it.

i have set the sprite mode to multiple, the texture type is Sprite (2d and UI), the picture is a PNG and it returns the following errors and warnings

1)RenderTexture.Create failed: requested size is too large. UnityEditor.DockArea:OnGUI() (console error)

2)Trying to read pixel out of bounds, reading (0, 0, 4080, 240) from (563, 767) (Console Error)

3) Only POT textures can be compressed if MipMaps are enabled. (warning on inspector) 4) Only textures with a height/width with a multiple of 4 can be compressed to a DXT5 format (Inspector warning)

does anyone know why my sprites are invisible in the sprite editor, i can't start the production of my game without being able to solve this

all help is good help, feel free to give any idea you can think of.

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