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Image weight 2d - problems weight Game - (texture) (Sprite 2d and UI) ?
I have a problem where my game 2d 're all ready mechanical and now I cling to put the elements on the screen, the official , final arts and everything, but right at the beginning when I put the first " Quad " with a background that was Unity has the weight of 110KB Once in mind it comes as Unity " Texture " magically having 341.4KB,
and we convert it to " Sprite (2D and UI) " iS WITH 1.5MB wEIGHT .
I do not know if I'm putting incorrectly or WHAT should I do so that the weight of my backgrouns not come to such a size up because I thought it would be a UNREAL value , but I exported my game ( android ) and yet these images weigh much and this exponentially rising size of my game and be 2D get very supreso .
Thank you very much in advance
Answer by fffMalzbier · Dec 17, 2015 at 05:24 PM
The bigger size comes from unity no longer compressing the image.
The problem is that if you set your texture to be a sprite, unity set it to NPOT(NotPowerOfTwo) resolution so it has the correct size for working with the sprite tools..
But if you are at NPOT there are some limitations, like the warning you are getting in your second image. Unity can only compress NPOT textures if they do not have mip-map enabled (which you have).
That is why it's suddenly ARGB 32 bit (uncompressed) and 1.5mb in size.
Answer by arky25 · Nov 01, 2016 at 01:47 PM
Try turning off "Generate Mip Maps". It Reduced the file size from 1.5mb to 8kb for me.
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