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Question by Ghul · Apr 12, 2016 at 02:11 PM · listrandom

C# - Lists containing Functions and Random.Range

So I'm having trouble wrapping my head around how to select randomly from a list of functions. I've tried googling but the keyword 'list' seems to throw off my results from what I'm after. Basically what I'm trying to achieve is having a list of possible functions, and then starting one of them randomly.

The idea behind this is I have a enemy that doesn't move, but has a range of attack animations that I want to be randomly selected and played out, for example, maybe it does attack one, or attack two, etc.

Here's the code I've started:

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class bosscontrols : MonoBehaviour {
 
     delegate void bossMoves();
     
     void CreateList()
     {
     
         List<bossMoves> moves = new List<bossMoves>();
         moves.Add(idle);
         moves.Add(attackOne);
         moves.Add(attackTwo);
         
         moves[0]();
     }
     
     void Update () {
     
     //Do I somehow use Random.Range here to pick from my listed functions?
 
 
     }
 
     void idle () 
     {
         //play idle animation here
     }
 
     void attackOne () 
     {
         //play attackOne animation here
     }
 
     void attackTwo ()
     {
         //play attackTwo animation here
     }
 
 }
 

What I can't figure out is how exactly to refer to the listed options with Random.Range (I assume that's what I would use)..

Thanks for any help you can offer!

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Answer by gjf · Apr 12, 2016 at 01:21 PM

 moves[Random.Range(0, moves.Count)]();

but you'll need to make sure you define moves in the right scope (i.e. NOT in CreateList())

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avatar image Ghul · Apr 12, 2016 at 01:39 PM 1
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Thank you! :)

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