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Question by mmangual_83 · Jan 02, 2014 at 05:13 PM · c#listrandom

Printing a GUI selection grid in order

I have a question regarding the use of lists. I have come up with a diagram that better describes what I have managed to accomplish for my school project and afterwards I will depict my issue.

alt text

The next step is where I am getting a mental block because I have to print that list in the order in which the random number generator selected them during gameplay.

I sort of have an idea on how to go about it but the MAIN issue I am having is that I have a GUI selection grid for the user to select which one of the messages he/she liked the most.

It was easy before when the list was in static order but now that the professor wants the list randomized I do not know how to randomize a selection grid.

This diagram will help illustrate where I am with this:

alt text

If anyone has any idea on how to go about this I will be much obliged. Hope I was clear enough and I await your responses. God bless and Happy New Year!!!

designphase.png (32.6 kB)
randomoptions.png (10.2 kB)
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Answer by HappyMoo · Jan 02, 2014 at 05:44 PM

We meet again... Muahahahah ;)

well.. instead of just removing them from the list, also add them to another list, so you know in what order they were selected.

Is this what you want?

 private List<string> selection = List<string>();
 bool showNext()
 {
    if (messages.Count==0) return false;
  
    int randomIndex = Random.Range(0, messages.Count);
    currentString = messages[randomIndex];
    selection.Add(currentString);
    messages.RemoveAt(randomIndex);
    return true;
 }
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avatar image mmangual_83 · Jan 02, 2014 at 05:54 PM 0
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You've done it again lol. Enjoy those points!

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