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Question by EcceHomo · Aug 06, 2016 at 12:55 AM · gameobjectraycasttransformraycasthit2dmoving platform

Multiple game objects same script

I have multiple platfforms with same script MovingPlatform.cs.

My problem is that when one platform (game object) is on scene everything is ok, but when I have more objects, script is setting player.transform.parent to null even if I raycast with one of the platforms.

     if (_controller.RayCasting())
     {
      player.transform.parent = transform;
     }
     else
     {
      player.transform.parent = null;
     }

How to stop this from happening and have same behavior as with only one platform on scene!?

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