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Question by SamCarey · Apr 23, 2016 at 12:39 AM · gameobjectraycasttransformvariable

Add GameObject Raycast hits to a variable

I'm trying to make a variable within my raycast script that store the GameObject you are locking at. This is my script

 var HitStore : GameObject;
 
 function Update () 
 {
     var hit : RaycastHit;
     var ray : Ray = Camera.main.ScreenPointToRay(Vector3(Screen.width*0.5, Screen.height*0.5, 0));
     
 if (Physics.Raycast (ray, hit, 60))
 {
     if (hit.collider.gameObject.tag == "WaterStore") 
     {
         HitStore = hit.gameObject;
         
         if (Input.GetKeyDown(KeyCode.E))  
         {
             hit.transform.SendMessage("MoveWater", SendMessageOptions.DontRequireReceiver);
         }
     }
 
 }
     
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Answer by KidRigger · Apr 23, 2016 at 01:11 AM

hit is a RayCastHit but RayCastHits don't contain a gameObject variable in it. However it contains transform which in turn contains GameObject

HitStore = hit.transform.gameObject

should work.

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