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Question by MattSawrey · Nov 11, 2015 at 01:24 PM · c#guisceneviewindexverts

Get the index of the currently selected HandleUtility.FreeMoveHandle in Scene View

I'm using FreeMoveHandles to modify the vertices of a 2D mesh in my scene view. Using these handles to modify the mesh works perfectly, but I now want to be able to figure out the index of the handle that is currently selected. I can't find anything within the Handles or the HandleUtility classes that seem like they could help me though and I'm at a bit of a dead end.

Here's my code for the creation and use of the FreeMovementHandles in an OnSceneGUI function:

 for(int i = 0; i < generatedMesh.verts.Length; i++)
         {
             //current position of the vert
             Vector3 oldPoint = generatedMesh.verts[i].ToVector3();
 
             //new position of the vert assign through moving a handle
             Vector3 newPoint = Handles.FreeMoveHandle(generatedMesh.verts[i].ToVector3(),
                                                 Quaternion.identity,
                                                 0.2f, Vector3.one,
                                                 Handles.DotCap);
 
             //if the handle has changed the position of any vert, update that position
             if(oldPoint != newPoint)
             {
                 generatedMesh.verts[i] = newPoint;
             }
         }

If anyone has any ideas or could point me in a direction it would be very much appreciated.

Thanks, Matt

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avatar image Baste · Nov 11, 2015 at 02:51 PM 0
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I can only come up with the hacky version:

 if(oldPoint != newPoint)
 {
     generated$$anonymous$$esh.verts[i] = newPoint;
     last$$anonymous$$ovedIndex = i;
 }

I think that's your best bet, afaik the Handles class does not store any history.

avatar image MattSawrey Baste · Nov 11, 2015 at 07:55 PM 0
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Cheers. I ended up just creating a function that found the closest vert position to the mouseclick position and subverting the handles.

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