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Question by terror2012 · Jan 14, 2017 at 11:07 PM · c#gui

NullReferenceException on a public image, that was declared

 public Image currentHealthbar;
     public Text HealthText;
 
     private void UpdateHealthBar()
     {
         float percentageHealth = Health / maxHealth;
         currentHealthbar.rectTransform.localScale = new Vector3(percentageHealth, 1, 1);
         HealthText.text = (percentageHealth * 100).ToString() + '%';
     }
 
     void Start()
     {
 maxHealth = 100;
 Health = maxHealth;
         UpdateHealthBar();
     }
 void Update()
 {
         if(Input.GetKey(KeyCode.LeftShift))
         {
             Health -= 1;
             UpdateHealthBar();
             Debug.Log(Health);
         }
 }
 

For some reasons, on Unity I'm getting: NullReferenceException: Object reference not set to an instance of an object PlayerHealth.UpdateHealthBar () (at Assets/Scripts/character/PlayerHealth.cs:44) PlayerHealth.Update () (at Assets/Scripts/character/PlayerHealth.cs:63) 1 time at the beginning of the game (void start) and each second I'm holding shift. I set the Image from the components (drag and drop) and text. When I press shift, instead of going slowly to 0, it drops to 0 instantly (both the text and the x scale). Thanks for help.

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