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Question by Rangr · Jun 25, 2017 at 10:53 PM · networkinglistvariablesync

SyncVar on objects in a list

If I have a list of objects, each holding a script containing a bunch of variables, what specifically needs to get marked as a syncvar or synclist in order to get sent to the server? I assume the variables need to be marked, but does the list of objects?

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Answer by EpsilonQoppa · Jun 25, 2017 at 11:25 PM

Quote from: https://docs.unity3d.com/ScriptReference/Networking.SyncVarAttribute.html

The allowed SyncVar types are;

• Basic type (byte, int, float, string, UInt64, etc)

• Built-in Unity math type (Vector3, Quaternion, etc),

• Structs containing allowable types .

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avatar image Rangr · Jun 25, 2017 at 11:57 PM 0
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I get that only certain things can be syncvars and only certain things can be synclists, I'm more asking how they function. If I set that one list up as a sync list full of objects with syncvars on them will that all come through to the server in the same format

avatar image EpsilonQoppa Rangr · Jun 26, 2017 at 01:10 AM 0
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I'm not sure I understand. If you mean will a variable be received as the type it was sent, then yes.

If you want in-depth information on them, try this:

https://docs.unity3d.com/$$anonymous$$anual/UNetStateSync.html

avatar image Rangr EpsilonQoppa · Jun 26, 2017 at 01:37 AM 0
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I'm not doing great at explaining but I basically want to access the list of objects on the server exactly as I would were I just using them locally.

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