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Question by
Guhanesh · Jan 31, 2016 at 02:27 PM ·
movementnetworkingmultiplayersynchronizing
How to find when the network transform component stops receiving update in UNET ?
In a networking game,I am syncing the player movement using network Transform component attached to the player gameobject. In the game, the local player's network transform component will gets disabled sometimes so that the movement will not be synced.I want to find when the network transform attached to the non local player stops receiving update.
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