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This question was closed Nov 09, 2021 at 04:01 PM by Darhkmir for the following reason:

The question is answered, right answer was accepted

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Question by Darhkmir · Nov 08, 2021 at 10:20 AM · collisionlooprandomspawningconditional

How do I repeat a function until a certain condition is met?

I'm trying to make a random solar system thing, and most of it is completed, except for planets spawning on top of each other. Though I did find a solution to this by using Physics.Checksphere. I made a function that returns 'true' if the position is taken and 'false' if it's empty (I tested it with debug.log). What I want to know now is how to make the function repeat if the position is taken, selecting another position and then checking again if it's taken, but also having a fail-safe to stop it from causing an infinite loop.


 private void CheckPlanet(string planetTag, float min, float max, int index) {
     if (_planets[index].CompareTag(planetTag)) {
         if (!GameObject.Find(_planets[index].name + "(Clone)"))
         {
             float yAxis = Random.Range(min, max);
             Vector3 spawnPos = new Vector3(0, yAxis, 0);
             if (PositionTaken(spawnPos)) {
                 // This is where it goes if the position is taken
             } else {
                 InstantiatePlanet(yAxis, index);
             }
         } else {
             int newIndex = Random.Range(0, _planets.Length);
             CheckPlanets(newIndex);
         }
     }
 }
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Answer by Darhkmir · Nov 09, 2021 at 04:01 PM

Never mind, I'm an idiot. I just had to make a loop inside the function that repeats a limited number of times, and if a position is found just break the loop.

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