Question by
davidgpilot · Dec 02, 2016 at 12:58 PM ·
lightingshadow bugmodel importing
Game asset shadow / light penetration issue
Hi, I've been modeling a container for use as a game asset inside of Unity project... I thought of testing it before I fully complete it, to check out its look inside the engine, it seems that I'm having trouble with the shadows as you can see in the picture...(There is no full cover from the light and light stripes can be seen...) Note: I've been modeling it currectly, without any overlapping faces/verticies and I've checked all the normals and everything seems to be fine. What can I do to solve this? Thanks!
container-shadow-issue.png
(179.1 kB)
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612101902im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Fix Unnecassary Shadows? 0 Answers
Incorrect shadows being displayed (see image) 0 Answers
What are my shadows doing? 0 Answers
Lighting a bloodvessel from the inside 0 Answers
Mixed lighting - Shadowmap flicking 0 Answers