- Home /
Is it possible to just mask the Transform Position (Not Rotation) of a humanoid bone (using Avatar Mask)?
I've created humanoid walk cycle of NPC using Root motion animation clip in Timeline. Now I want to add keyframes to control the rotation of NPC. So when I add keyframes of rotation in an override track in timeline. It overrides the whole animation clip. To counter that I added Avatar Mask to override track just to effect the Root Transform. Now the animation clip is running but the problem is that the Root Transform stopped moving, just rotating. Because the whole transform is overridden.
Your answer
![](https://koobas.hobune.stream/wayback/20220613034510im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Why the Animation Clip in Timeline is disabled gray I can't change animation clip ? 1 Answer
Can't fully edit recorded animation after conversion to clip track. 0 Answers
How can I slow down to stop(HumanoidIdle) character when getting close to a object using timeline ? 0 Answers
Record Animation clip and timeline at runtime 1 Answer
Play on awake corrupt timeline behavior 2 Answers