Change the Unity default InputField directly [WebGL]
Hello, I'm going around this problem a lot, I don't want to add many classes to fix the lack of copy and paste for the webgl in the editor and I would not have to find all the prefabs with input fields to add components to be able to manage it. I have a solution .. that is to change the clipboard method directly and send it back to javascript through the usual functions. It would be really convenient to be able to do it directly on the component .. I noticed that by opening the component code I can modify it, I tried and actually works. Now is it a problem to modify and use it in production or do you need the unity license for the source code? Can there be any problems modifying it?
Thanks a lot, if it is feasible it would be fantastic!
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