Question by 
               ngerbens · Jan 16, 2019 at 03:20 PM · 
                terrainfbxgrassdetailmesh  
              
 
              Imported FBX not visible as terrain 'Detail Mesh'.
I exported some grass from Blender as *.FBX.
 The *FBX grass looks fine in Unity when I put in my scene Hierarchy.
 In my terrain, I created a Detail Mesh with the grass (tried everything including converted to prefab).
 When the 'detail' is created I see the grass as a brush icon.
 But when I start to paint, I don't see anything happening.
 Does anyone know whats wrong?
 (PS I tried using a unity Cube as brush which works fine. Imported cube from Blender does also not work) 
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                