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Low poly assets looks different in game/scene
Basically in scene they have all their edges visible and in game they don't, why is that?
We're going to need a lot more information than that. How do they look different? Are you using post processing on your game camera? Could you post a screenshot of the problem? etc.
Well it's very simple, they only have their raw outer shape and one color, they don't have any inner edges. I don't use any postprocessing stuff.
That still doesn't really mean much to someone who doesn't know your scene. A visual comparison would be most helpful here so we can actually see the problem and figure out what may be causing it.
Ok I solved it, simply there was no light shining on them.
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