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Low Poly Water Help?
Hello! I'm part of a small team creating a low poly game in Unity. One of our levels has a lake, and I've been having trouble trying to figure out how to get low poly water working in Unity. I had created some low poly water in Cinema4D really easily, but it looks like there's no way to bake it and get it into Untiy. Now that Unity 5 is out, I'm wondering if anyone has some new advice on how to do this?
Thanks!
Answer by MiniMe_ · May 17, 2015 at 07:18 AM
The best way is probably to have an array of all the vertices and a vector3 array of all the vetices positions, then do vetices[i].y = mathf.sin(Time.time + veticesPosition[i].x +veticesPosition[i].y +veticesPosition[i].z); Just a thought though.
Answer by BEEFDOCTOR · Nov 11, 2015 at 01:26 PM
create a looped animation in cinema 4d of the moving water and then import it as a point cache