Question by 
               GarrettShields · Apr 04, 2016 at 02:04 PM · 
                shadershaderswaterrefraction  
              
 
              Weird bug with the refraction on my water shader
I have refraction working for objects that are under my water, but it's also applying the same effect to objects in front of it. I guess I need some way to tell the shader to only apply this affect to things on one side of it?

This is the relevant part of my shader for refraction.

 
                 
                ss2016-04-04at094647.png 
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                ss2016-04-04at094926.png 
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                