Question by 
               sleepyGrin · Nov 14, 2018 at 12:35 PM · 
                shadershaderswater  
              
 
              transparent shader HDRP queue = 3000

hi everyone ! i'm having an artifact problem with the water shadegraph shader. When i set the render queue to 3000 in the debug mode, if there is no surface behind my water, these repeated artifacts will appear. setting the materiel to Opaque fixes it, but i need that transparency to see the objects. I'd need your help guys :c
 
                 
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