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Question by
mfm · Feb 15, 2012 at 03:13 PM ·
lightmappingbeastdistribution
Distributed Beast Lightmapping for Unity
The question has been asked several times before here: distributed beast lightmapping and here: distributed beast but until now there is no satisfying answer.
As documented Beast does support distributed rendering. Why isn't it available in Unity. Is this just an issue with the licencing of Beast from Autodesk to UT or are there any technical issues that don't allow us to use this feature.
Could anyone from UT please shed some light on that issue.
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